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Text File | 1996-12-10 | 8.3 KB | 283 lines | [TEXT/ttxt] |
- Escape Velocity™ 1.0.4 Notes
- ----------------------------
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- Change history:
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- Version 1.0.4 -- released 12/10/96
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- -- Warning at startup if plugins folder can't be found
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- -- Warning at startup if Modern Memory Manager is turned off
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- -- Fixed a nasty memory corruption bug that was probably causing freezes
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- -- Hyperspace-distance-modifying items work again
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- -- Fixed the cause of a crash when boarding ships
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- -- CompBitSet2 works again
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- -- A couple of misc. text-drawing problems fixed.
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- -- Fixed the crash-when-boarding bug
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- -- Couple of little inconsistencies have been fixed
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- .....
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- Version 1.0.3 -- released 10/18/96
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- -- Added game speed control in prefs dialog
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- -- Game loads faster and should be more compatible in general
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- -- Speed should be more tolerable on PowerMacs with slow video memory
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- -- Fixed another small problem with using map on planets
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- -- Secondary weapons can be switched while jumping
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- -- Fixed a problem with hiding/showing systems
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- -- 1.0.1-era plugins' system resources are translated properly
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- -- Dominated planets no longer send infinite bounty hunters
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- -- Credits over 2 billion can no longer wrap around to negative values
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- -- Fixed improper highliting of bar mission buttons
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- -- Message for when a ship can't be boarded
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- -- TAG Kestrels no longer behave strangely
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- -- Escorts are less reluctant to attack planetary defense ships
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- -- Turrets aim more accurately on slower machines
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- -- Mission dialog displays current date
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- -- Fixed bug that would prevent alien mission escorts from appearing
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- -- Added keyboard equivalent for bar missions' yes and no buttons
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- -- Added keyboard equivalent for mission computer buttons ('N')
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- -- Added armor status indicator
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- -- Finally fixed huge cargo bug once and for all
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- -- Fixed graphics problems when using plugins with extra-large ships
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- -- Nebula and asteroid belt graphics no longer get corrupted
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- -- Intro music and main screen sounds are played using system's sound volume, not the sound level set in the preferences dialog
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- .....
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- Version 1.0.2 -- released 6/27/96
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- -- Next hyper route destination automatically cued up after accessing the map
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- -- Safe hyper zone size no longer varies with number of planets in system
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- -- No more sticking in limbo if ship drifts inside unsafe hyper zone while beginning jump
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- -- Fixed teleportation, blank text, and other problems caused by setting hyperspace route on a planet
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- -- Fixed problems with rush missions not expiring
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- -- Fixed repeating Astrodyne V mission
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- -- Fixed a bug that would sometimes cause mission attackers to not attack
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- -- Fixed problems with screen redraws
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- -- Status updated after aborting a mission in the mission info dialog
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- -- Destination of currently selected active mission is shown with green arrow on map
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- -- Particle beam, cloak, etc. stay with you when capturing another ship
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- -- Arrow keys work in commodity exchange dialog
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- -- Graphical "red alert" warning for when sound is off
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- -- Fixed a bug that would cause crashes when accessing the map in a bar mission's secondary briefing
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- -- Defense ships are more aggressive
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- -- Bounty hunters are more aggressive
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- -- Included missing picture of Manta and patrol ship for outfit dialog
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- -- Improved file-saving code; should fix crashing when quitting and leaving planets
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- -- Fixed another problem with dismissing escorts and having their cargo space remain active
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- -- Player's criminal record is again erased after using escape pod
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- -- Fixed spontaneous explosion of ships when asteroids are hit
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- -- Fixed ability to buy infinite fighters and mass expansions
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- -- Fixed bugs that would prevent buying certain items
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- -- Shipyard dialog allows buying the same type of ship as you already have
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- -- Game bails out gracefully if it runs out of memory while loading sprites
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- -- AI fighters with cannons are more liberal with their shots
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- -- Fixed a bug that would prevent player's legal status from changing
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- -- String resources are more modular - makes things easier for plugin designers
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- -- Systems can be shown or hidden by mission bits - should allow more flexibility for mission designers
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- -- Increased limit on hyperspace connections from 5 to 16 per system
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- -- Added support for non-US keyboards through plugins
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- .....
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- Version 1.0.1 -- released 5/29/96
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- -- Random missions can no longer go to the same planet
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- -- Fixed Rebel special ops mission
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- -- Double-time turns off while player is jumping
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- -- Swapped position of "Leave" and "Accept Mission" buttons in mission dialog
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- -- Not so easy to capture ships with low odds
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- -- Can't disable defense ships
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- -- AI's won't attack Cap'n Hector
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- -- Fixed problems involving long distances
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- -- Arrow keys can be used to scroll mission lists
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- -- Keyboard equivalents for communications dialogs
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- -- Multiple clicks on "Release From Servitude" button handled properly
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- -- Fixed bug that would make shuttles have tons of credits
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- -- Dialogs no longer obscure lower section of status bar
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- -- Can assign modifier keys in prefs dialog
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- -- C key no longer re-zooms map
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- -- Non-mission escorts automatically dismissed when disabled
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- -- Fixed white outline occasionally left by some dialogs
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- -- Fixed problem that would cause news dialog to report wrong price shifts
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- -- Can access map in commodity exchange dialog
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- -- Arrow keys can be used to scroll map
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- -- Proper key commands used to access map and other dialogs on planets
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- -- Mission-info dialog can be accessed in more places
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- -- Green arrow on map shows mission dest when accessing map in mission dialogs
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- -- Fixed problems with mission ship names in secondary briefings
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- -- Cargo missions show quantity in briefing
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- -- Fixed derelict decoy mission that refused to appear
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- -- Can no longer buy unlimited fighters
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- -- Can no longer make money by immediately reselling items
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- -- Non-recently-purchased items sell back at lower prices
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- -- Releasing escorts no longer leaves their cargo space active
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- -- Fixed problems with demanding tribute
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- -- Hitting L with no destination selected no longer targets uninhabited planets
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- -- Huge escort payments no longer wrap around to negative
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- -- EV Plug-Ins Folder
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- -- Fixed memory corruption bug that was causing random crashes
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- -- Message when trying to capture when you already have max. number of escorts
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- -- Escort payments are lower
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- -- Pilot file deleted after death or saved after ejection (can disable with checkbox)
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- -- Weapons stay selected while jumping and landing
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- -- Roaming alien fighters after completing alien missions
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- -- Ship comes out of hyperspace just past safe jump distance
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- -- Added hiring text for Rebel & Confed ships
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- -- Beam weapons are drawn with less flicker
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- -- Fake ID papers
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- -- Auto-eject system
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- -- Fixed Rebel cruiser's Mantas
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- -- Added purchasable Mantas to replenish cruiser's fighter bay
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- -- Computer ships are less sensitive to accidental hits
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- -- Afterburner uses more fuel
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- -- Computer ships can hold formation better
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- -- AI ships get combat bonuses
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- -- Defense ships head back to their home planet to rearm and recharge
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- -- Successfully demanding tribute requires deadly rating or better
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- -- Bounty hunters that avenge planet domination
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- -- Hyperspace route planning (shift-click on systems along planned route)
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- -- Fixed problems with bar missions and not enough cargo dialog
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- -- New graphic for planet Darkstar
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- -- Fixed several small bugs in mission engine that were causing strange behavior
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- -- Pirates disable and plunder certain computer-controlled freighters
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- -- Ships wake up when shot while refuelling player
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- -- Fixed Turin V terraforming missions' text
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- -- Fixed Artemis mission text
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- -- Graphics for shipyard/outfit menus and planets, stations, etc. are moremodular
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- -- Added a new Rebel ship and a few missions dealing with it
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- -- Increased available data storage space for plugin designers to work with
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- .....
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- Version 1.0.0 -- Initial release 5/5/96
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- .....
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